Concurrent Sessions Round Two

1:05 – 2:05

016. Using Google Newest Apps, Extensions/Web-Based tools to Create Engaging Relevant and Meaningful Classroom Activities
Technology is an outstanding tool for enhancing students learning experiences and student outcomes. Come together with fellow educators to discover new tools to create meaningful, engaging and relevant learning environment, that will transform your classroom. We will cover newest Google apps, extensions, and other innovative web-based tools for all grades and subjects (yes even math). Learn to create ebook, comic strips and empower your students by giving them choice and voice.

Speaker: Agnieszka Salter and David Lockstein

017. Flipped Staff Meetings and Smooth Communication with Movenote
A “Movenote” uses video to enhance your traditional Power Point presentation. It is very easy to use and a practical way for a novice to ease into flipped staff meetings/classrooms, recap staff meetings, use in/out of the classroom, and personalize communication with staff, students and parents. In this session, I will explain how I use this tool as a principal and how our teachers have used this same tool in the classroom. The Altoona School District regularly tracks how well administration is communicating by having staff fill out two surveys per year (fall and spring). Since creatively utilizing Movenote into our “tool bag of communication tools” we have seen a great improvement in our data surrounding the topic of communication. Furthermore, we have also seen added productivity to our staff and building meetings by taking care of the business items ahead of time and using the staff meeting for professional learning.

Speaker: Dan Peggs

018. Don't Settle for Second Best; Know How to Use a Good RFP
Creating a strong RFP (request for proposal) is your first initial step to getting the best procurement prices possible. Learn how the Department of Technology in the Green Bay Area Public Schools has built a boilerplate template to use in any purchasing situation. Learn how to details of the tightly woven RFP fall into the evaluation of bids, and what happens after the proposals are accepted.

Speaker: Diane Doersch and John Ottow

019. Math & Tech--Making it Work in MS Math
Have you ever heard, “I didn’t know how to do the homework?” This session will talk about and explore ideas in implementing Google classroom in a middle school math classroom to improve student learning. We will focus on ideas for using Google Classroom to improve math homework, online resources, communication, and class participation for students and teachers.

Speaker: Jason Stuttgen

020. Personal Best: Tech Tools That Support Effective Leadership
We all strive to do our best work everyday–to use our time effectively to support our people and manage our schools. This session will focus on technology tools that school leaders can use to maximize our impact on our schools by improving our efficiency, productivity and motivation.

Speaker: Kellie Bohn

021. Enhancing High Yield Instructional Strategies with GAFE & other Web 2.0 Tools
This session will introduce several high yield instructional strategies, endorsed by Marzano and Hattie, and explore ways in which technology integration, through GAFE and other Web 2.0, can enhance high yield instructional strategies.

Speaker: Kevin Hyde

022. The Power of Authentic Learning
Find out what happens when you flip the script. Empower students to write their own assessments/assignments, rubrics and benchmarks, based off of 21st Century skills, ACP goals, State and Common Core Standards. In 8th grade Seminar, students have the opportunity to direct their own learning, as they research, create and implement ideas regarding something they have wondered about, wanted to learn more about, or have a passion for. Students develop a framework for their learning using Bloom’s taxonomy as a guide, prepare and present a letter of intent to staff members for approval, and align themselves with an adult mentor who will help in the journey by offering guiding questions, support and advice along the way.

Speaker: Kevin Luedtke

023. Using Breakout Edu to Increase Student Engagement, Motivation & Excitement
Teachers will learn what a Breakout EDU box is, how to run a Breakout activity with students as a whole class or in small groups, and how a Breakout activity can support ANY area of the curriculum as well as the 4C’s. Teachers will participate in a Breakout activity during the session as well. Teachers will also leave knowing how to access Breakout activities and connect to other teachers from around the country using Breakout EDU.

Speaker: Kimberly Benedict and Kristin Davis

024. The Professional Development Game Changer: Voxer
Are you longing for just in time PD? Do you want to have a choice in what you learn? What if you could learn when and what you want at any time of the day? Welcome to Voxer, the Walkie Talkie app that takes professional development to an entirely new level. Learn how this free app combines the best of Live Voice, text, photos, and videos into a powerful secure messaging tool. This is not social media and only those in your group hear and see what you share. Voxer is the only walkie talkie messenger with end-to-end encryption. … All messages are saved for later playback, saving or sharing. Through this session you will see for yourself the benefits of this asynchronous communication mode and explore groups you can join!

Speaker: Laura Jennaro

025. Using Quizzes & Surveys to Learn About Your Learners
Formative assessments are necessary for learners to identify not only their strengths but gaps in their knowledge and skills. Using quizzes and surveys can be an efficient and effective tool for formative assessments. We will also share how our teachers use Canvas, our learning management system, and Google Forms to learn about their learners.

Speaker: Megan Fisher and Joanie Rueth

026. Personalized Passion with Service Projects

My session will showcase a plan, student examples, and hands on work around the following experiences: shifting the role of learner, engagement in meaningful and deep learning, present learning, design thinking, understanding of sel, understand connection to toehrs, to help students understand the worl and change it for the better, students take action through application of their learning, and prepare learners for the future—global citizens.

Speaker: Melissa Schneider and Emily McDonald

027. Our Journey to Making: MakerSpace
How does one start with a MakerSpace? Hear how technology and library worked together to create a high school MakerSpace that allows students to explore, express, inquire, and create. We will share before and after photos of our incredible space, as well as photos of each station with tips and suggestions. We will also share photos of projects from the students; feedback from staff and students as to what they liked most about the space; outreach; and ideas to increase opportunities for voice, choice and creativity.

Speaker: Rita Mortenson and Teresa Voss

028. Moving up the SAMR Scale to Increase Student Achievement and Engagement
In this session we will discuss the different levels in the SAMR scale. We will share examples for how we helped teachers move a lesson up the SAMR scale to make a more engaging and authentic educational experience for students.

Speaker: Wendy Liska, Ashley Crosby, Kristin Kamenar, Mike Horne add Kristin Torzala

029. State of the State from DPI
Come explore the new state Wisconsin Digital Learning Plan and the connected Future Ready resources. DPI leaders and district panel guests will help lead engaging discussions about effective ways to foster innovative learning, review digital learning policies, develop digital leadership capacity and learn about valuable state resources. The new Wisconsin Information and Technology Literacy standards will guide the discussion on planning for innovation and digital learning transformations.

Speaker: Janice Mertes

030. Measuring the Socioemotional Benefits of Game-Based Learning

One of the most significant benefits to implementing a game-based learning program is increasing student engagement. Learning games are often used to help students engage with complex material, their teacher, and their classmates, but how do we measure this engagement? After implementing a school-wide game-based learning program, Sennett Middle School staff noticed that the impact of higher student engagement reached much farther than just increased collaboration during class. Administrators noticed that because students were more engaged they were showing up to class on time, there were fewer behavioral problems during the day, and previously difficult to reach students were interested in course material. Through educator testimonials and environmental studies, Sennett Middle School staff are beginning to see the full benefits of their game-based learning program. Hear from Sennett Middle School Principal Dr. Tremayne Clardy and Filament Games Implementation Specialist Elle Jacobson about Sennett’s school-wide game-based learning program and how it’s improving the socioemotional health of students.

Speaker: Elle Jacobson and Tremayne Clardy